Awesome 8-bit system with a 16-bit video display controller developed by Hudson Soft and manufactured by NEC
When you think of games that are perfect from beginning to end, which games do you think of? Fire Emblem Seisen no Keifu, Metroid, Snatcher, Zelda, Super Mario World, Final Fantasy VI, Tengai Makyô II, or Rockman 2 may come to your mind (well, if you have got good taste), but the original Shinobi arcade game may be one of the very few truly flawless well-aging video games.
Shining in the Darkness is a role playing game that came out in 1991 for the Mega Drive/Genesis console. It was one of the first RPGs released for the system and began the long-running Shining series.
First, there was nothing. Humans used to lead meaningless lives without any aim. And then there was XEXEX (pronounced “zeks zeks”), the pinnacle of Konami shooters, the true masterpiece of humanity, and the real reason we are there.
Ganbare Goemon Yuki-Hime Kyûshutsu Emaki! (The Legend of the Mystical Ninja’s Japanese title) belongs to the first batch of Super Famicom games. To be specific, it was the 24th Japanese release on Nintendo 16-bit console, and it gained an excellent reputation among original Super Famicom fans.
Nazca Corporation, a now extinct studio composed of former Irem staff members, is famous for having developed the legendary Metal Slug, but the company’s first independent release was Neo Turf Masters (Big Tournament Golf in Japan) in early 1996.
Dragon Force blew away the world of console Tactical RPGs when it came out in 1996. More than 20 years later, this wonderful and highly addictive real time strategy game still has a cult following.
When the subject of late 80s~ early 90s RPGs gets approached, the legendary Tengai Makyô series (Far East of Eden) is one of the biggest names that spring to mind. A lot of RPG experts who played the second episode consider it one of the best RPG of all of time, if not the best.
The original Kiki Kaikai arcade game came out in 1986 and was developed by Taito. Natsume then moved the series to the next level by developing Kiki Kaikai Nazo no Kuro Manto (titled “Pocky & Rocky” in the West) for the Super Famicom.